
Akimbo P90s will have a total 100 rounds of ammunition available, comparable to an LMG, increased to 150 when using Bling with Extended Mags. 45, with Stopping Power and at close range. This is also possible on other weapons like the M9 and USP. 44 Magnum can both kill a player by simply pulling the fire button for both guns, essentially performing a one-hit kill without Stopping Power. Akimbo also creates the unfortunate effect of having a slower draw time, which may be especially important for sniper classes that are ambushed in their hiding position.ĭue to being able to fire both weapons simultaneously, certain weapons become particularly powerful with Akimbo.

Using Steady Aim will reduce the hip-fire penalty. Akimbo G18s will actually have better hip-fire accuracy with Akimbo. On submachine guns, the hip-fire accuracy will more than halved, but on handguns and the M93 Raffica the hip-fire accuracy is only slightly reduced. Using two weapons doubles the supply of stored ammo, making Scavenger less necessary.Īkimbo will also affect the weapons' hip-fire accuracy to varying degrees, depending on the class of weapon. Each gun has its own ammo counter and can be reloaded independently, allowing the player to stagger their reload time, which can be useful if one weapon is running low on ammo. Both guns count as a single weapon, so when switching to primary weapons and/or secondary weapons, both weapons are holstered. When selected, the two weapons can be fired independently with the aim button acting as the trigger for the left weapon on console versions, while the weapons correspond to the mouse buttons on the PC. As ADS is disabled, any kind of optic becomes useless when using Bling as a perk, nor can they add the Tactical Knife to handguns. Players are unable to aim down the sight while using Akimbo, although they can still use the knife. It is unlocked on submachine guns by getting 30 kills with Rapid Fire for secondaries including handguns and machine pistols, it is unlocked via Marksman challenges. In Multiplayer, the Akimbo attachment is available to all Handguns, Machine Pistols, Submachine Guns, the Ranger, and the Model 1887. The only exception is the Desert Eagle, which gets double reserve ammo in both modes. Akimbo weapons in campaign don't have doubled starting/reserve ammunition, unlike in multiplayer. The Ice Picks in " Cliffhanger" are also used in a similar fashion. In Campaign and Special Ops, Akimbo is seen on the M9, Desert Eagle, G18, TMP, Mini-Uzi and Ranger.

Once the player gets sixteen points, however, they get more ammunition. 45 pistols when playing as an American or two P38s as a German at once in the Submachine Gun class, albeit with very limited ammunition. When the player gets eight points in a match, they get the ability to use two Colt.
